DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionrenderersoperatorsinitializersemitterschildrenforcesconstraintspreventNameBasedLookupmax_particlesinitial_particlesmaterialbounding_box_control_pointbounding_box_minbounding_box_maxradiuscolorrotationrotation_speedsequence_numbersequence_number 1group idmaximum time stepDmeParticleOperatorfunctionNamesecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinuse animation rate as FPSmax constraint passesdraggravityscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timestart/end proportionalend time exponentend time maxend time minstart time exponentstart time maxstart time minproportional 0/1oscillation frequency exponentoscillation frequency maxoscillation frequency minoscillation rate exponentoscillation rate maxoscillation rate minoscillation fieldend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphamaxmintint_perccolor2color1alpha_random_exponentalpha_maxalpha_minradius_random_exponentradius_maxradius_minApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numbersequence_minsequence_maxFrames Per Secondemission_durationemission_rateemission_start_timeDmeParticleChildchilddelayfade in time exponentfade in time maxfade in time minspin_rate_minspin_stop_timespin_rate_degreesHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control PointCull PercentageCull Time ExponentCull End TimeCull Start Timelifetime_random_exponentlifetime_maxlifetime_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initial%untitled‡¯©bì½D¶uþk%qnêbonfiregLyJÞc6A³NE1~óÞrender_animated_sprites/îAV¸»7Hœ œžãCMovement BasicæúþüN±çºÃçáf{Lifespan Decayö“WŸ­Ì1I²ÞTþ÷öRadius ScaleXRÿ†J¢"²6øÝúíOscillate Vector¼>I L^‹F²êâ”e¹²ŽAlpha Fade and DecayÌ øE«8‡5•ŒPosition Within Box Random,Y ”šˆC˜ˆ4Ã÷ª¢eColor RandomÇRƒ/M¬Ø&öê•âAlpha Randomf)Ó¹ÏKŸ¿÷ÕTâRadius RandomÙh‡>r€B”BåÖïÍVelocity Noise$+Ô²¤ðL›�J£¼Sequence Random ßq0]E‘B…¬ˆ�’_lifetime from sequenceEˆ¶¦\ýI�(MªÞEemit_continuouslyaLÀ 8aO£Í½ëWíÔÝ_smokeªP`€DÖNŒ|ßÛxKÑsmoke?G �^®åE¯ A•½Ì'ørender_animated_sprites{uÆæ³rG¨øÅìàÍcMovement BasicTq��E–Y¬„|ÒLifespan Decay†1æ7” Ž@—qû‰ÙW_ëRadius ScaleÏÄh‰0'H�ìRéàÏø*Oscillate Vector{5bÁ²_DJ¥™Å¦Šœà€Alpha Fade and DecayÁfDö†5F�Ͱ òë²ÇAlpha Fade In Random«PTŒöèZB®Ú±¼�*Rotation Spin Roll~ 23ߨ•M£äÊŠ�6FTColor Light From Control Point}_hlß¡”G€õ~ÌŸöÑÛCull RandomJ¿iëEcM¼„×…ORÓPosition Within Box Random[ÂXX<ž}L®zq_ÿB_XColor RandomG&,ÚG[ç@–樂;7JÂAlpha Random„oΩçZB±zÝ"£iÿRadius RandomÕ— ÙÞX@¨ÖúÕbrÿÛVelocity NoiseéƒkfÙ F¨ˆ²0}<. 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