œDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionrenderersoperatorsinitializersemitterschildrenforcesconstraintspreventNameBasedLookupmax_particlesinitial_particlesmaterialbounding_box_control_pointbounding_box_minbounding_box_maxradiuscolorrotationrotation_speedsequence_numberDmeParticleOperatorfunctionNameoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinanimation_fit_lifetimeorientation_typeanimation rateend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphamax constraint passesdraggravityscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesfade_end_timefade_start_timecolor_fadeHalf-Lambert NormalsCompute Normals From Control PointsInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control Pointoscillation fieldoscillation rate minoscillation rate maxoscillation rate exponentoscillation frequency minoscillation frequency maxoscillation frequency exponentproportional 0/1bias in local systemdistance_bias_absolute_valuedistance_biasspeed_random_exponentspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minlifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_mintint_perccolor2color1sequence_maxsequence_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialalpha_random_exponentalpha_maxalpha_minoffset minoffset maxoffset in local space 0/1control point numberlocal coordinate spacewarp minwarp maxemission_durationemission_rateemission_start_timeobject local space axis 0/1twist axisamount of forcefade in time exponentfade in time maxfade in time minfade out time exponentfade out time maxfade out time minDmeParticleChildchilddelay&untitled³Ûþ}ØÈÊL†³¦äw’smoke_oily_01&öéNR˜¬EŸ7,CVÜrender_animated_sprites®>§Ï!Z�C½žÿ“ˆ=žÓAlpha Fade and Decayé¡GòÊA¦ _´ìXÅÔMovement Basic¢b†»K™²Ú”­ç’Radius Scale>¿Q]9ÍE¿NÿÇ *˜éRotation Spin RollšÀu�7tÉG¹ ‰ÜNqÚE™$t™*Œ Position Within Sphere Randomƒù²!çåéB‰ì³~+gWLifetime Random=Üà¢&«I²ÆèC[„óRadius Random­ñµIÎå8E¯Tý¬îôColor RandomšÑ+ èmÏA’÷A^5ÛÌrSequence Random-uFØ#†A„ä¬/‘ä'êRotation RandomˆªçïÂ@”s /¤NØAlpha RandomxëmÓífN’µº ÎöPosition Modify Offset RandomR¢MWøJªN ›wïPosition Modify Warp Random®Ÿ`ç¾ë:F©ÔÜ]‹x‘{emit_continuouslyñ@oÓñM—ÓBÌ¥twist around axisäÜ¡ÕM‹g2+`…øtwist around axisQ¼¨Dé�C½#äç—)úfire_ring_017ïÀ›ô¹6D¥\lyhrender_animated_sprites|D0·QÛD’)÷G͹JMovement BasicÐvÉ ð³�MŽö�R Radius Scaleû€ÅÞ#±ãN�0 Òª”fÎLifespan Decayì-}ù´§àN§Ü’qPúgAlpha Fade In RandomTÇe&š¶/J„ …TmWAlpha Fade Out Random�0:úo1`M”{•|èM0Radius Randomf_‚ZC€„uòè»[Alpha Randomxr Xþ°HJ¶–¬–n„ ©Rotation RandomDó1�ßÄŒH™— ÐtÖü¤Lifetime Random”Söà6éÈB†à úiçPosition Within Sphere Random¹\‰8fxrF´É˽>òg”Position Modify Warp RandomÌ%çü?ÊOŒ($l_@É–Position Modify Offset Random§A<ßœdI»® W_ä Ãemit_continuouslydÇé€ÿáDƒÑ=%­¤W”™smoke_oily_01ÑxOB™¡Oƒ%¨›­ñrÿÿÿÿ @ A A A Á Á Áparticle\smoke1\smoke1.vmt  '      ÍÌÌ=render_animated_sprites &%$#€>"?!€?Alpha Fade and Decay ) @ApB( ×£<'Movement Basic /.€?-€?, A+*ffæ>Radius Scale 210Rotation Spin Roll +524�Âõ=343³>Color Fade1`_ HÄ^]´L ÿ\[ Z@ƒEYÐFXðAW4BVU zETS(((ÿRQ Pà«EOð9FNðAM4BLK JIÿHG FÈBEHCDðAC4BBA @?ÿ>= <ÈB;HC:ðA94B876Color Light From Control Pointhg€?f €?€?€?e ÍÌL>ÍÌL>ÍÌL>d€?c �@�@ ?b �À�À€>aOscillate VectorsøBr CqpopAn HBm –Bl€?k €?€?j iPosition Within Sphere Random v€@uÀAt€?Lifetime Random yÈAxÈAwÍÌL?Radius Random |ÿƒ ÿ{? ÿzColor Random~}Sequence Random ‚�€´C€?Rotation Random …d„¾ƒ€?Alpha Random ˆ‡ ÀA† �AqPosition Modify Offset Random Œ €? ?€?‹ €? ?€?ЉPosition Modify Warp Random �ŽŒB�emit_continuously ’ A‘ €?�twist around axis ’ B‘ €?�twist around axisÿÿÿÿ @ D€DE ÄÄparticle\test_fire_1\test_fire_1.vmt  è   %$ !"# €?render_animated_sprites ) ðB('Movement Basic /.š™?-@,?+*š™?Radius ScaleLifespan Decay •>”?“€?hAlpha Fade In Random ˜ffæ>—ff&?–€?hAlpha Fade Out Random yðAx Bw333?Radius Random …d„ȃ€?Alpha Random ‚�€´C€?Rotation Random v€?u ?t€?Lifetime RandomsúBrCqpoÈAn pÁm pBl€?k €?€?j iPosition Within Sphere Random ‰Š‹ €? ?€?Œ €? ?€?Position Modify Warp Random q† ‡ BˆPosition Modify Offset Random �Ž–C�emit_continuously›š