žDmeElementparticleSystemDefinitionseditorTypenameDmeParticleSystemDefinitionrenderersoperatorsinitializersemitterschildrenforcesconstraintspreventNameBasedLookupmax_particlesinitial_particlesmaterialbounding_box_control_pointbounding_box_minbounding_box_maxradiuscolorrotationrotation_speedsequence_numbersequence_number 1group idmaximum time stepDmeParticleOperatorfunctionNameuse animation rate as FPSsecond sequence animation rateoperator fade oscillateanimation_fit_lifetimeorientation_typeanimation rateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinmax constraint passesdraggravityscale_biasradius_end_scaleradius_start_scaleease_in_and_outend_timestart_timeend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphaproportional 0/1fade in time exponentfade in time maxfade in time minCull PercentageCull Time ExponentCull End TimeCull Start Timespin_rate_minspin_stop_timespin_rate_degreesHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control Pointdistance_bias_absolute_valuespeed_random_exponentbias in local systemdistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initiallifetime_random_exponentlifetime_maxlifetime_minsequence_maxsequence_minoutput maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point NumberApply Velocity in Local Space (0/1)alpha_random_exponentalpha_maxalpha_minemission_durationemission_rateemission_start_timeDmeParticleChildchilddelayFrames Per Secondminmaxradius_minradius_maxradius_random_exponentcolor1color2tint_perc untitled²^ZªZXO«€߯4smoke_blackbillowë Û¸ÊD˜þ]ÔíúÆrender_animated_spritesàì:ýH¬:‡Z>ëMovement BasicrI+�{å¬O—¦«Ž1,™‘Radius Scale6(d 23èB¢¶(/–pAlpha Fade and Decay}︜4G‹/‡m1¤Alpha Fade In Random/¡¢0@·@Jƒ¼G‹r‘:Cull Random)Eie%PC½¢ÙS‘0ÒURotation Spin RollväZ‡¢œO˜cšÓ,nuColor Light From Control PointíF¸ÎHÄžB¶Ód­¢œ.&Position Within Sphere RandomtÉkKu;óF�*À4PRotation Randomžš`ô~äO‘™ÓhN)Lifetime RandomprˆºÃZÅMŸÞ&kÙ”Sequence Random®B@ªü†ÏAƒ­A¨’ÉmVelocity Noise.GËÔØËAC¹Ó<0ôðîAlpha Random„°ü³:êÞM�‚„îs�°æemit_continuouslyŽª³‹¿E´ÞË7ý�’fastFireÈÝoX4)K¡"r%æáó¤fastFire„¿ˆ XåAš29,ܼrender_animated_spritesÅ^ÊTO2ØI Ds?¢íìLifespan Decay‘™„ó+8pJ�8<‘6™÷±Movement Basicý‡Á0ºüD¬æ*—†ðDRadius Scaleév²>ÖñÒG¤ßµ¼þ¦¨ÅSequence RandomæßïÎìHÿ6F¥F"haHêNVelocity Noise•;`á‚AŽfX‘Ò‹…KAlpha Random£ž*ºc½C ØÊYcRotation Randomà«™aÕJ®HŽ=bæçISRadius Randomó˜ÿLƒeŒCˆéq ÞÞÀ[Color Random†PØpãëcJšŸ£.½WÑžemit_continuously7ÖÔ§·ïSO„5HäŠcparticleSystemDefinitionListÍÌÌ= Aÿÿÿÿ A A A A Á Á Áparticle\vistasmokev1\vistasmokev2.vmt ¹       &%$#"?! ÍÌÌ=render_animated_sprites )  ÀÀ @( ×#<&%$#'Movement Basic &%$#/.€?-,€?+ A*?Radius Scale &%$#5€?432ÍÌÌ=1ÍÌÌ=0€?Alpha Fade and Decay &%$#9ÍÌÌ=8ÍÌÌ=7€?6Alpha Fade In Random &%$#=<€?;€?:?Cull Random &%$#@?š™™>>Rotation Spin Roll3&%$#ml €¦Ã€¦Ckj333ÿih gPÃGf�–KeðAd4Bcb HÂHÃ^Ca`ÿ_^ ]HC\¥C[ðAZ4BYX WVïSÿUT SHBRCQðAP4BON MLÿKJ IúCHDGðAF4BEDCBAColor Light From Control Point&%$#xw Avuts r q €?€?€?pon Position Within Sphere Random &%$#|{z´Cy€?Rotation Random &%$# A~pA}€?Lifetime Random&%$#�€Sequence Random‹Š&%$#‰€>ˆ ×£<‡† … „ ƒ HÂHÂHB‚ HBHBHBVelocity Noise &%$#Žd�ÈŒ€?Alpha Random &%$#‘�HB�emit_continuously”“ÍÌÌ=ÿÿÿÿ @ A A A Á Á Áparticle\fastsidesprites\fastsidesprite128_v2.vmt è     &%$#"A !render_animated_sprites#$%&Lifespan Decay '(ÍÌL=) HB#$%&Movement Basic *?-+À?,?.€?/#$%&Radius Scale&%$#�€Sequence Random•A#$%&lifetime from sequence—  A A–  Á Á#$%&Position Within Box Random‹‚ A A€?ƒ Á Á„ … † ‡€>ˆ ×£<‰€?Š#$%&Velocity Noise Œ€?�ÈŽ›#$%&Alpha Random y€?z A{ Á|#$%&Rotation Random š€?™@A˜à@#$%&Radius Random �œ´´´ÿ›§§§ÿ#$%&Color Random ��ÈB‘#$%&emit_continuously