rDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatormaximum emission per frameemission_start_timenum_to_emitoperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatefunctionNamesequence_minsequence_maxrandomly distribution growth timedistance_mindistance_maxcontrol_point_numberspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_random_exponentcreate in modelrandomly distribute to highest supplied Control Pointradius_minradius_maxradius_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentalpha_minalpha_maxalpha_random_exponentcolor1color2tint_perclifetime_minlifetime_maxlifetime_random_exponentgravitydragmax constraint passesstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timestart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasspin_rate_degreesspin_stop_timespin_rate_minanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuse animation rate as FPSDmeParticleChilddelaychildControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumApply Velocity in Local Space (0/1)fade out time minfade out time maxfade out time exponentproportional 0/1`untitledä>SGu§M¦:H¤ dust_splinter_stalactite¹»ÙP>ÏÔG…˜e8É/$‡ emit_instantaneouslyÂõËÄ,èÛM·iåÆNaV Sequence Randomúp® ŽM�UÁlÉQ²ë Position Within Sphere Random/ëoµaG�— ÓRz: Radius Random€eI½Ü¢ïA¯Å¯É]�;U Rotation Random*¡Ém/Ÿ@¦JÙÍ�m  Alpha Randomé·*PAMãMš,ê¥z'D Color Randomº)]Ë>N‘@ºªa;ð÷´ Lifetime Randomš(é{¿®H˜ÝnêKO¾è Movement Basic´`ŒÝ€¯:C¦R {Ͳw Alpha Fade and Decay·ðeˆ5ž^A¤Ð.Šsc[ Radius ScaleÆ ‡Ë®aNF¯‘µÐè%œ Rotation Spin RollÚ÷µiGøDŽþ½ü x=˜ Radius Scale¾JlùX*A ÎýåÁ¢² render_animated_spritesü¹þþ]�«C•m�OQ wÿrock_splinter_stalactiteÍñšH£w“Õ òadust_splinter_stalactite <Ô”Cí½FœÞzrmÙ>adebris_splinter_stalactite†IÖχÀBœb{£÷EÜdebris_splinter_stalactitešgp™WûÜ@‰ǧݩÿï emit_instantaneouslyú�Øí(Ú@�ÜŒL…À'½ Radius Random 1Α‰¢nO¦þ’lô‰�Ü Position Within Sphere RandomÀ9X²[O‰ËRé^ Color Randomzc~ '@H”#S<²À7 Lifetime RandomvFqíµ×HžD—Ï­, Rotation Spin Roll�(";“F£˜eW0HR Alpha Fade and Decay ØöÎwÊçN™êi«Y,€ Movement Basic•6¥¿ÌL“�³•hÊdR render_animated_spritesçìù˜O�" Eà“ãadust2_splinter_stalactitez­ãÁ|ÉÝF”«�j%ð±?dust2_splinter_stalactite™ÝûèÓŽF‡R·ª—?”ô emit_instantaneously ßî… çL“x—ô´ƒ Sequence Random!ÉgÞM‡O¦z*Û:1b Rotation RandomŸ¿a�mèÃO�S!j¼±W Radius Random»2õMè @ª§Èz ®åg Position Within Sphere Random( ?kò� M»M”P¾í\¹ Lifetime Randomb?n°+ŒD€Ïò »¶š´ Alpha Randomúünu«ÕH¨.UU&à‚, Color Random 85ÒÍßI§Bí�@_M Alpha Fade and Decay²®Ÿ˜YúC޹|ãäv Movement BasicË®}+Àÿ]G‚ñ¯áÐxM Radius Scale~¯ræ„Þ¶@¥¾§lXgËÖ render_animated_spritesÛîy!Òœ#AµI€¨sÇŸ emit_instantaneouslyèܸ»AID§‘¯:ptð Lifetime Random;G¬6Nô4K€Ù“‰”+óQ Radius RandomóвúϵOC² #µ¶¤î Sequence Random �•$B B·º¢ósÔ÷à Position Within Sphere RandomîW,F%F›ŠÝMMÿ‰( Rotation Random)”•¶D.VO“ÅÀøOs£ Color Random“ëœË,*L¾þw*W4 ˜ Velocity Noise H×þYH‡-kÑå£� Movement BasicZð‹4mÀtO§/¥¸hä*¿ Rotation Spin Roll6󉹬3%IŽ.¦"_HŒÕ Lifespan DecayÜ¢ÂÊH¡Þ>}ªI Alpha Fade Out Randomò5T0ŽFˆEƒ¬Œß› render_animated_spritesù2ú<äôŽCƒ>ÃJG,Rrock_impact_stalactiteÌ0Së³ó€Mœ¤M¡þ–¶ adust_impact_stalactite“·.µ”"ÿL›tÔA öB¹“[è¼VÅŸ emit_instantaneouslyåçP”E¦ïÕTù£ Position Within Sphere Random2îOH³C£…§`ì}÷" Radius Random FèHø¾JE�ôÔÝz\” Sequence Random¤.6~1 CŒQe £ Rotation RandomPŸ©œs£Bª�€YÓZ ~ Lifetime Random)ìÑå6ù|AŠèˆ#ÛG7Ó Color Randomo BgåãI�‚#óWJ‚– Movement BasicqPËñ#Gº÷~ú³G Alpha Fade and Decay)ü»ñ=­MµeR_6ºàÛ Rotation Spin Rollm¶'T¢õFA�;ð€)Ò¨ render_animated_spritesö]ßW-î,B“�T��2ÂJ8:I  èparticle\smoke1\smoke1_nearcull.vmt Á Á Á A A A @ÿÿÿÿ    ÍÌÌ= ÿÿÿÿPÃGA )emit_instantaneously('&%$#"!d)Sequence Random('&%$+*)Position Within Sphere Random987€?65 4 €?€??('&%$3 \B\B Â2 \Â\ÂÃ1 B0ðA/.-, )Radius Random<€?('&%$;€A: A )Rotation Random@€?('&%$?´C>= )Alpha RandomC€?('&%$BdA< )Color RandomF333?('&%$E71.ÿDzppÿ )Lifetime RandomI€?('&%$Hà@G@@ )Movement BasicL('&%$K ×#Tš™?S )Rotation Spin Roll('&%$[ZY )Radius ScaleX?WV€AUà@T€?SÍÌL?('&%$ )render_animated_sprites`_('&%$^]\ÍÌÌ=73456,-./012+èparticle\pebble1\particle_pebble_1.vmt €Ä BBB @ÿÿÿÿ    ÍÌÌ= ÿÿÿÿPÃGAcbcbèparticle\pebble1\particle_pebble_1.vmt €Ä BBB @ÿÿÿÿ    ÍÌÌ= ÿÿÿÿPÃGA )emit_instantaneously('&%$##"!d )Radius Random<€?('&%$;€?:@?)Position Within Sphere Random987€?65 4 €?€?€?('&%$3 €B2 Ã10/.B-, )Color RandomF333?('&%$E—–”ÿDÿ )Lifetime RandomI€?('&%$H @G€? )Rotation Spin Roll('&%$[Z@?Y )Alpha Fade and Decay('&%$R€?Q?P?ONM€? )Movement BasicL('&%$KJ Hà )render_animated_sprites`_('&%$^]\ÍÌÌ=cb*'() !"#$%&èparticle\smoke1\smoke1_nearcull.vmt  Â Â@  B B@B @ÿÿÿÿ    ÍÌÌ= ÿÿÿÿPÃGA )emit_instantaneously('&%$# "!d)Sequence Random('&%$+* )Rotation Random@€?('&%$? A> Á= )Radius Random<€?('&%$; A:pA)Position Within Sphere Random987€?65 4 €?€?€?('&%$3 CC2 ÃÃ10/.-, )Lifetime RandomI€?('&%$Hš™Ù?G€? )Alpha RandomC€?('&%$B2A )Color RandomF333?('&%$E=88ÿDZXXÿ )Alpha Fade and Decay('&%$R€?Q?P?ONM€? )Movement BasicL('&%$K ×#= )Color RandomF333?('&%$E<88ÿDŒˆƒÿ)Velocity Noiseml %C%Ck %Ã%Ãj i h gf@e€?d('&%$ )Movement BasicL('&%$KÍÌLn€>('&%$ )render_animated_sprites`_('&%$^]\ÍÌÌ=_\]^VWXYZ[U9Hèparticle\pebble1\particle_pebble_1.vmt €Â€Â€Â €B€BC @ÿÿÿÿ    ÍÌÌ= ÿÿÿÿPÃGAc:bGCDEF<=>?@AB;èparticle\smoke1\smoke1_nearcull.vmt Á Á Á A A A @ÿÿÿÿ    ÍÌÌ= ÿÿÿÿPÃGA )emit_instantaneously('&%$#"!d)Sequence Random('&%$+* )Rotation Random@€?('&%$?´C>=)Position Within Sphere Random987€?65 4 €?€?€?('&%$3 pApA B2 pÁpÁ@B1pA0/.B-, )Radius Random<€?('&%$;ÀA:@A )Color RandomF333?('&%$E*&&ÿDe\\ÿ )Alpha RandomC€?('&%$B€A0 )Lifetime RandomI€?('&%$H @G@ )Rotation Spin Roll('&%$[Z@?Y )Radius Scale('&%$X?WV€@U€?T€?S )Movement BasicL('&%$Kš™™=J Á )Alpha Fade and Decay('&%$R€?Q?P?ONM€? )render_animated_sprites`_('&%$^]\ÍÌÌ=cIbTQRSKLMNOPJèparticle\pebble1\particle_pebble_1.vmt Á Á Á A A A @ÿÿÿÿ    ÍÌÌ= ÿÿÿÿPÃGA )emit_instantaneously('&%$##"!d)Position Within Sphere Random987€?65 4 €?€?€?('&%$3 €C2 C1À@0/.@B-ÀA, )Radius Random<€?('&%$;€?:€> )Rotation Random@€?('&%$?´C>= )Color RandomF333?('&%$E���ÿDÿ)Sequence Random('&%$+* )Lifetime RandomI€?('&%$Hš™™?G€? )Movement BasicL('&%$KJ Èà )Alpha Fade and Decay('&%$R€?Q?P?ONM€? )Rotation Spin Roll('&%$[Z?Y )render_animated_sprites`_('&%$^]\ÍÌÌ= )emit_instantaneously('&%$#"!d)Position Within Sphere Random987€?65 4 €?€?€?('&%$3 @C2 ÀB1 B0/.@A-, )Radius Random<€?('&%$;A:€?)Sequence Random('&%$+* )Rotation Random@€?('&%$?´C>= )Lifetime RandomI€?('&%$H @G@@ )Color RandomF333?('&%$EYSSÿD˜‘‘ÿ )Movement BasicL('&%$KÍÌL