ÔDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorscale emission to used control pointsoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinemission_start_timeemission_rateemission_durationfunctionNamesequence_minsequence_maxalpha_random_exponentalpha_minalpha_maxlifetime_random_exponentlifetime_minlifetime_maxrotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialtint_perccolor2color1randomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemmax constraint passesgravitydragspin_stop_timespin_rate_minspin_rate_degreesstart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outstart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphause animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateDmeParticleChilddelaychildmaximum emission per framenum_to_emitradius_random_exponentradius_minradius_maxChild Group ID to affectcontrol points to broadcast to children (n + 1)Inherit from ParentTrace LengthOffset proportional to radius 0/1Offset instead of accelerateUse radius for Per Particle Trace LengthPer Particle World Collision Testscollision groupmaximum velocityminimum velocityFlip Percentagefade_end_timefade_start_timecolor_fadeFrames Per Secondproportional 0/1fade in time minfade in time maxfade in time exponentfade out time minfade out time maxfade out time exponentfalloff powercontrol point numberamount of forceworld time noise coordinate scaletime noise coordinate scaletime coordinate offsetspatial noise coordinate scalespatial coordinate offsetoutput minimumoutput maximumoutput fieldinvert absolute valueabsolute valuestart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelength_random_exponentlength_minlength_maxoscillation start phaseoscillation multiplierstart/end proportionalstart time minstart time maxoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxoscillation fieldend time minend time maxmin lengthmax lengthlength fade in timeTime Noise Coordinate ScaleTime Coordinate OffsetSpatial Noise Coordinate ScaleSpatial Coordinate OffsetInvert Abs ValueControl Point NumberApply Velocity in Local Space (0/1)Absolute Valuecontrol point offset for fast collisionscollision modebrush onlyradius scaleamount of slideamount of bounceemitter lifetime end time (seconds)emitter lifetime start time (seconds)input fieldinput maximuminput minimumoutput is scalar of initial random rangesubdivision_counttexel_sizetexture_scroll_ratefirst particle to copy# of control points to setFirst control point to setGroup ID to affectoffset proportional to radius 0/1offset minoffset maxoffset in local space 0/1object local space axis 0/1twist axismax forcemin forceoffset of centerminimum distancemaximum distanceglobal center pointstart control point numberrestart behavior (0 = bounce, 1 = loop )particles to map from start to endmid point positionend control point numberbulge control 0=random 1=orientation of start pnt 2=orientation of end pointbulgefalloff rangedampen 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